How to display the number of faces in 3DMax? Analysis of hot topics and hot content across the entire network
Among the hot topics on the Internet in the past 10 days, the popularity of 3D modeling, game development, film and television special effects and other fields continues to rise. In particular, 3DMax users have significantly increased their demand for display and optimization of model faces. This article will combine recent hot topics to explain in detail the method of displaying the number of faces in 3DMax, and attach structured data for reference.
1. Top 5 hot topics on the Internet recently (data statistics period: last 10 days)

| Ranking | Topic Category | heat index | Related keywords |
|---|---|---|---|
| 1 | 3D modeling skills | 9.2 | Face count optimization, polygon counting |
| 2 | game development | 8.7 | UE5, model optimization |
| 3 | Film and television special effects | 8.5 | Rendering efficiency, scene management |
| 4 | Hardware configuration | 7.9 | Graphics card performance, rendering acceleration |
| 5 | AI-assisted design | 7.6 | Automated modeling and intelligent optimization |
2. 4 ways to display the number of faces in 3DMax
Method 1: Via View Statistics Panel
1. Select the model object you want to view
2. Press the [7] key on the keyboard to bring up the statistics panel
3. The "Faces" (number of faces) and "Vertices" (number of vertices) data will be displayed in the panel
Method 2: Use a polygon counter
1. Right-click on an empty space in the toolbar
2. Select the [Polygon Counter] option
3. The floating window will display the face number information of the currently selected object in real time.
| Display mode | Shortcut keys | Applicable scenarios |
|---|---|---|
| View statistics | 7 | Overall scene analysis |
| polygon count | None | Single object inspection |
| Properties panel | Alt+Q | View detailed parameters |
Method 3: MAXScript script query
1. Open the MAXScript listener (F11)
2. Input: polyop.getNumFaces $
3. After pressing Enter, the number of faces of the currently selected object will be returned.
Method 4: View by exporting the report
1. Click [File] → [Export]
2. Select the export format as .txt or .csv
3. Check "Include geometry statistics" in the export options
3. Popular techniques for face number optimization (TOP3 most discussed in the past 10 days)
| Skills | Operation steps | Optimization effect |
|---|---|---|
| ProOptimizer modifier | Add modifier → Set target percentage | Can reduce the number of faces by 40-70% |
| MultiRes modifier | Generate→Set vertex percentage | non-destructive optimization |
| RetopologyTools | Retopology → maintain shape | Get more reasonable wiring |
4. Frequently Asked Questions
Q: Why are there differences in face count statistics in different display modes?
A: Possible reasons include: 1) Different statistical ranges (whether hidden objects are included) 2) Differences in statistical methods (triangular surface/quadrilateral surface calculation) 3) Whether the modifier is applied
Q: What is the generally recommended range of faces for game models?
A: According to industry discussion data in the past 10 days:
- Mobile game characters: 5,000-15,000 characters
-PC characters: 15,000-50,000 faces
- Scene props: 500-3,000 pieces
5. Extended reading: recent relevant hot news
1. Epic releases Unreal Engine version 5.3, adding automatic LOD generation function (September 12)
2. NVIDIA launches DLSS 3.5 technology to improve the rendering efficiency of complex scenes (September 15)
3. 3DMax 2024.2 update optimizes viewport display performance (September 18)
Mastering the 3DMax polygon display method, combined with current industry hot optimization techniques, will significantly improve your work efficiency. It is recommended to check the model polygon count regularly, especially when producing complex scenes or game assets. Maintaining a reasonable polygon count is crucial for both rendering performance and real-time interaction.
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